Whether the Pass instance is active or not.
Whether the render method should target a WebGLRenderTarget instance, or the frame buffer.
The render method to extend in Pass implementations.
The WebGLRenderer instance in use.
The scene to render.
The camera to render the scene through.
The optional WebGLRenderTarget instance to write to.
The optional WebGLRenderTarget instance of a previous pass to write onto.
The time argument from the requestAnimationFrame.
The resize method to extend in Pass implementations.
Width to resize to.
Height to resize to.
Generated using TypeDoc
The interface for the Pass class.