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harp-mapview
BloomPass
Class BloomPass
The TS version of ThreeJS's UnrealBloomPass.
Hierarchy
Pass
BloomPass
Implements
IPass
Index
Constructors
constructor
Properties
enabled
radius
render
ToScreen
resolution
strength
threshold
Methods
dispose
get
Composite
Material
get
Seperable
Blur
Material
render
set
Size
Constructors
constructor
new
Bloom
Pass
(
resolution
:
Vector2
, strength
:
number
, radius
:
number
, threshold
:
number
)
:
BloomPass
Parameters
resolution:
Vector2
strength:
number
radius:
number
threshold:
number
Returns
BloomPass
Properties
enabled
enabled
:
boolean
= false
radius
radius
:
number
render
ToScreen
render
ToScreen
:
boolean
= false
resolution
resolution
:
Vector2
= new THREE.Vector2(256, 256)
strength
strength
:
number
threshold
threshold
:
number
Methods
dispose
dispose
(
)
:
void
Returns
void
get
Composite
Material
get
Composite
Material
(
nMips
:
number
)
:
ShaderMaterial
Parameters
nMips:
number
Returns
ShaderMaterial
get
Seperable
Blur
Material
get
Seperable
Blur
Material
(
kernelRadius
:
number
)
:
ShaderMaterial
Parameters
kernelRadius:
number
Returns
ShaderMaterial
render
render
(
renderer
:
WebGLRenderer
, scene
:
Scene
, camera
:
Camera
, writeBuffer
:
WebGLRenderTarget
|
null
, readBuffer
:
WebGLRenderTarget
)
:
void
override
Parameters
renderer:
WebGLRenderer
scene:
Scene
camera:
Camera
writeBuffer:
WebGLRenderTarget
|
null
readBuffer:
WebGLRenderTarget
Returns
void
set
Size
set
Size
(
width
:
number
, height
:
number
)
:
void
override
Parameters
width:
number
height:
number
Returns
void
Globals
harp-
mapview
Camera
Utils
Copyright
Info
Map
View
Utils
Object3DUtils
Tile
Offset
Utils
@docs/fallback
@docs/label-
rendering
harp-
atlas-
tools
harp-
datasource-
protocol
harp-
debug-
datasource
harp-
examples
harp-
features-
datasource
harp-
fetch
harp-
geojson-
datasource
harp-
geometry
harp-
geoutils
harp-
lines
harp-
lrucache
harp-
map-
controls
harp-
map-
theme
harp-
mapview
Bloom
Pass
constructor
enabled
radius
render
ToScreen
resolution
strength
threshold
dispose
get
Composite
Material
get
Seperable
Blur
Material
render
set
Size
harp-
mapview-
decoder
harp-
materials
harp-
olp-
utils
harp-
omv-
datasource
harp-
test-
utils
harp-
text-
canvas
harp-
theme-
tools
harp-
transfer-
manager
harp-
utils
harp-
vectortile-
datasource
harp-
webtile-
datasource
Generated using
TypeDoc
The TS version of ThreeJS's UnrealBloomPass.