The category of this technique.
Fill color in hexadecimal or CSS-style notation, for example: "#e4e9ec"
, "#fff"
,
"rgb(255, 0, 0)"
, or "hsl(35, 11%, 88%)"
.
If true
, geometry height won't be scaled on projection. Enable it for projections with
variable scale factor (e.g. mercator) to avoid distortions in geometry with great heights and
latitude spans. E.g. a large object with even height would look oblique to the ground plane
on mercator unless this property is set to true
.
Skip rendering clobbered pixels. See https://threejs.org/docs/#api/en/materials/Material.depthTest.
Runtime filtering of techniques.
Use with ['dynamic-properties']
operator for dynamic feature highlight, highlighig etc.
Distance to the camera (0.0 = camera position, 1.0 = farPlane) at which the object has zero opacity and stops fading out. An undefined value disables fading.
Distance to the camera `(0.0 = camera position, 1.0 = farPlane) at which the object start fading out (opacity decreases).
The name used to identify materials created from this technique.
Specified kind of geometry.
Sets the polygon outline color.
Distance to the camera (0.0 = nearPlane, 1.0 = farPlane) at which the object edges become transparent. A value of <= 0.0 disables fading.
Distance to the camera (0.0 = nearPlane, 1.0 = farPlane) at which the object edges start fading out.
Width of the lines. Currently limited to the [0, 1] range.
Maximum zoom level. If the current zoom level is equal to or greater, the technique will not be used.
Minimal zoom level. If the current zoom level is smaller, the technique will not be used.
For transparent lines, set a value between 0.0
for fully transparent, to 1.0
for fully
opaque.
Whether to use polygon offset. Default is false.
Sets the polygon offset factor. Default is 0.
Sets the polygon offset units. Default is 0.
The render order of the objects created using this technique.
Defines which side of faces will be rendered - front, back or both. See https://threejs.org/docs/#api/en/materials/Material.side.
Whether and how texture coordinates should be generated. No texture coordinates are
generated if undefined
.
Should be set if a map
is assigned.
Optional. If true
or Pickability.transient
, no IDs will be saved for the geometry
this style creates. Default is Pickability.onlyVisible
, which allows all pickable and
visible objects to be picked, Pickability.all, will also allow invisible objects to be
picked.
Set to 'true' if line should appear transparent.
A value of true
creates a wireframe geometry. (May not be supported with all techniques).
Generated using TypeDoc
Technique used to draw filled polygons.