Creates a new CameraRotationAnimation
object.
MapView which will be affected by the animation.
MapControls this animation will be taking control of.
Animation's options.
Animation's name.
Duration of a whole animation in milliseconds. Defaults to 10
seconds.
Easing function that control acceleration. Defaults to EasingFunction.Linear.
Final camera rotation (in the Z-axis).
MapView which will be affected by the animation.
Animation's name.
Callback that gets triggered once the animation ends.
Number of times the animation should be repeated. Defaults to 0
.
True
if animation is being played.
Initial camera rotation (in the Z-axis).
True
if the animation has been interrupted.
Tweening controller.
Returns true
if the animation is being played.
Start the animation.
Duration of the animation in milliseconds.
Callback that gets triggered once the animation ends.
Stop the animation. Can be started again (with original values only, though).
Update function is to be called before the next frame is rendered.
Generated using TypeDoc
Create an animation around the Z-axis of the camera.