Array of positions.
Stride of the elements in the positions
array.
Offset into the positions
array.
Convert positions from Array<Vector3>
to Array<number>
.
Array of positions.
Assembles the necessary attribute buffers needed to render HighPrecisionObject.
Array of positions.
Calculate high-precision camera position used in vertex shader of high-precision materials.
Camera used to get the high-precision position.
Inverse World Matrix of the rendered HighPrecisionObject.
Creates a HighPrecisionLine or HighPrecisionWireFrameLine object.
Array of 2D/3D positions.
Parameters used to configure the created HighPrecisionObject.
Creates a group of HighPrecisionPoints.
Array of 2D/3D positions.
Parameters used to configure the material used to render the created HighPrecisionPoints.
Extract the float
parts of all vector members, Making this a Vector3
of float
.
precision.
-
Convert a Vector3
to float
(in place!) Returns the minor float vector, which is the
difference of the double elements and their float counterparts.
Vector3 to convert to float IN-PLACE!
Adds the high-precision position attribute data to a HighPrecisionObject.
HighPrecisionObject which position attribute will be set.
Array of positions.
Updates the high-precision uniform data of a material used to render a HighPrecisionObject.
HighPrecisionObject used for rendering.
Camera used to get the high-precision position.
Material which uniforms will be updated.
Generated using TypeDoc
Assembles an interleaved buffer containing the position attribute data for a HighPrecisionObject.