First we create a map
Then we generate different camera animations.
Flying a bow to a next location using a maximum altitude for the bow. As a starting
ControlPoint, the current Camera properties are used and converted to a ControlPoint.
An orbit animation around the current target of the map.
In this example we use the CameraKeyTrackAnimation and the CameraAnimationBuilder to generate animations.
First we create a map Then we generate different camera animations.
Flying a bow to a next location using a maximum altitude for the bow. As a starting ControlPoint, the current Camera properties are used and converted to a ControlPoint.
An orbit animation around the current target of the map.
A CameraKeyTrackAnimation using some geoLocations to generate the ControlPoints
The simple CameraKeyTrackAnimationOptions contain a list of ControlPoints