Edge color.
Color mix value. Mixes between vertexColors and edgeColor.
Texture used for vertex displacement along their normals.
Ratio of the extruded objects, where 1.0
is the default value
Distance to the camera (range: [0.0, 1.0]
) from which the objects are transparent.
Distance to the camera (range: [0.0, 1.0]
) from which the objects start fading out.
Defines whether vertex coloring is used.
Enable z-fighting workaround that doesn't animate buildings with height <
<a href="../modules/harp_materials.extrusionfeaturedefs-1.html#min_building_height">ExtrusionFeatureDefs.MIN_BUILDING_HEIGHT</a>
.
Should be applied to polygon
materials using this feature.
Generated using TypeDoc
Parameters used when constructing a new EdgeMaterial.