Far clipping plane distance in camera space, along its eye vector.
Maximum possible distance for far plane placement.
This accounts for maximum visibility range in camera space, regardless of camera orientation. Far plane will never be placed beyond that distance, this value says about viewing distance limit, thus it is constrained for performance reasons and allows to compute effects applied at the end of viewing range such as fog or geometry fading.
Minimum distance that may be applied to near plane.
Reflects minimum possible near plane distance regardless of camera orientation.
Distance from camera to near clipping plane along camera eye vector.
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Structure that holds near, far planes distances and maximum visibility range.