Texture coordinates are in equirectangular space.
(u, v) = ( (longitude+180) / 360, (latitude+90) / 180).
Texture coordinates in feature space.
To compute texture coordinates in feature space, the feature must have a property named bbox with value the tuple [west, south, east, north].
bbox
[west, south, east, north]
Texture coordinates are in tile space.
SW of the tile will have (0,0) and NE will have (1,1).
Generated using TypeDoc
Texture coordinates are in equirectangular space.
(u, v) = ( (longitude+180) / 360, (latitude+90) / 180).