Set up loading of a single Tile.
The DataSource the tile belongs to.
The quadtree address of a Tile.
The DataProvider that retrieves the binary tile data.
The ITileDecoder that decodes the binary tile to a [[DecodeTile]].
The DataProvider that retrieves the binary tile data.
The DataSource the tile belongs to.
The result of decoding the payload
: The DecodedTile.
Error object if loading or decoding failed.
The binary data in form of [[ArrayBufferLike]], or any object.
The notifying the ITileDecoder to cancel decoding.
The ITileDecoder that decodes the binary tile to a [[DecodeTile]].
The quadtree address of a Tile.
Start decoding the payload.
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The TileLoader manages the different states of loading and decoding for a Tile. Used by the TileDataSource.