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Class OutlineEffect

Effect to render bold lines around extruded polygons.

Implemented by rendering the mesh geometries with an outline material before rendering them again with their original.

Hierarchy

  • OutlineEffect

Index

Constructors

constructor

Properties

autoClear

autoClear: boolean

domElement

domElement: HTMLCanvasElement

enabled

enabled: boolean = true

shadowMap

shadowMap: WebGLShadowMap

Accessors

color

  • set color(color: string): void

ghostExtrudedPolygons

  • set ghostExtrudedPolygons(ghost: boolean): void

thickness

  • set thickness(thickness: number): void

Methods

clear

  • clear(color: boolean, depth: boolean, stencil: boolean): void

getPixelRatio

  • getPixelRatio(): number

getSize

  • getSize(target: Vector2): Vector2

render

  • render(scene: Scene, camera: Camera): void

renderOutline

  • renderOutline(scene: Scene, camera: Camera): void

setPixelRatio

  • setPixelRatio(value: number): void

setRenderTarget

  • setRenderTarget(renderTarget: WebGLRenderTarget): void

setScissor

  • setScissor(x: number, y: number, width: number, height: number): void

setScissorTest

  • setScissorTest(boolean: boolean): void

setSize

  • setSize(width: number, height: number, updateStyle: boolean): void

setViewport

  • setViewport(x: number, y: number, width: number, height: number): void

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