Return camera used for generating frustum.
Return projection used to convert geo coordinates to world coordinates.
Computes the tiles intersected by the updated frustum, see updateFrustum.
The tiling scheme used to generate the tiles.
Source of elevation range data if any.
A list of zoom levels to render.
A list of data sources to render.
The computation result, see [[FrustumIntersection.Result]].
Updates the frustum to match the current camera setup.
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Computes the tiles intersected by the frustum defined by the current camera setup.